Fishin' for Average Caucasian Boyfriends
Fishin' for Average Caucasian Boyfriends is a semi-autobiographical Game Boy game about expectations, queerness, and the possibility of dreaming bigger.
How to Play
- Z - A
- X - B
- Enter - Start
- Arrow keys
Made as part of Free Play! Exhibit
Story, art, programming, music by jackie liu
Built in GB Studio
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.8 out of 5 stars (17 total ratings) |
Author | jackie liu |
Genre | Visual Novel |
Made with | GB Studio |
Tags | Dating Sim, Fishing |
Average session | A few minutes |
Purchase
Buy Now$5.00 USD or more
In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
fishin-for-average-caucasian-boyfriends-3-7-24.gb 512 kB
Development log
- BUG FIXMar 08, 2024
Comments
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Especially loved your art for the contemplative scenes choosing not to fish.
Does anything more happen during the end credit when you can control the character to float around the abyss with the arrow keys??
cute little experience! def captures the tinder vibes lol
thank you!! yes, got crowdsource help from friends thinking of what the fish would say haha
The closing sequence was very well done and inspiring. Overall a cool and interactive way to tell a story!
thank you!! <3
Inventive, short experience that evokes a very specific set of feelings well. I found it only ran when I hit the J button, which was a little odd, but otherwise fine. 4/5 stars - excellent.
This game has a creative and funny concept. My favorite fish was Kevin, lol. He truly is the snack that smiles back. 😂
Here is a bug report as well. I ran into this error after trying to fish many times during the first narrative section (I thought "Don't Fish" would end the game, lol). I think the game ran out of fish to show me and caused an error.
Thank you! and omg thanks for sending this!! I'll take a look and try to fix :)
This is great! The fish mechanic is really funny, and it blends so well with the general narrative, which is truly inspiring. I loved the artwork too.
I really liked the way this played out. The effort in pressing the button repeatedly for an uninspiring catch really worked for me. Or, as a player, I felt guided into the game’s realization through its structure.
Great work!